Showing posts with label planning. Show all posts
Showing posts with label planning. Show all posts

Wednesday, March 18, 2015

How Organizations Plan, and Why It Shouldn't Be Institutionalized Advice


by Kent Aitken RSS / cpsrenewalFacebook / cpsrenewalLinkedIn / Kent Aitkentwitter / kentdaitkengovloop / KentAitken


The last couple posts have been working through a question about how organizations plan. The long story short:
  • We've institutionalized oversimplification (a symptom being the "Elevator Pitch")
  • Correcting that oversimplification is likely an unrealistic goal
  • The solution (according to Charles Lindblom) is letting policy decision-makers throw rational planning out the window and "try stuff"
  • To avoid unfairness, policy proposals will be closely watched by an ecosystem of stakeholders: groups responsible for related goals in government, lobbyists, NGOs, and think tanks
On the surface, this sounds like the zeitgeist: experimentation, innovation, and collaboration. However, the "try stuff" here refers to large-scale national policy, not pilots: "trying stuff" on, say, tuition subsidies has a massive impact on people's lives. And the role of that "ecosystem of stakeholders" isn't collaboration: it's recommendation, or advice.


Recommendation-Based Governance

In the last post, I linked to Yves Morieux, who breaks down the economics of multi-stakeholder decision-making: where one person owns the decision, but not the inputs required to make it. He paints a portrait of a car manufacturer, in which the lead designer must satisfy the organizations' experts in noise reduction, fuel efficiency, repairability, safety, and much more. It's easy to imagine how fuel efficiency and safety could be at odds: do you make a car lightweight, or an urban armored personnel carrier? So we have a designer, whose bonus but not core salary depends on performance pay that is based on competing goals decided by 26 different people. Which makes their incentive to care about any individual one of those goals very close to zero.

Recommendation-based systems do nothing to address the asymmetry between the incentives of those involved. Put simply: recommenders don't get paid to contribute to the best outcome. They primarily get paid to promote the variable they represent, as loudly and voraciously as possible. They do not get paid to look for compromises, concede when others make valid arguments, or even to develop long-term relationships and credibility. In the above example, the safety expert's concern is chiefly to understand the optimal outcome from a safety perspective; it's the designer's job to worry about how to square that with fuel efficiency. 

Why is this? It's partially innocent bias: people care about what they know about. I'm sure far more than 50% of the population thinks their expertise is of above-average importance. But more so, it's that the people that hold recommenders to account are a step removed from the decision space themselves, and likewise rely on oversimplified elevator pitches for setting goals. It doesn't help that recommenders rarely receive any feedback about the results of their role in the decision.

Recommendations exist in a partial vacuum, whereas decisions exist in an ecosystem. 

So what's the solution? Morieux proposes six elements (paraphrasing):
  1. Ensure that players in the ecosystem understand what the others do
  2. Reinforce integrators
  3. Remove layers
  4. Increase the quantity of power so that you can empower everybody to use their judgment
  5. Create feedback loops that expose people to the consequences of their actions
  6. Increase reciprocity, by removing the buffers that make [people] self-sufficient
In other words: make people meaningfully responsible for the outcomes of their work, make people responsible for collaboration, and make sure they can see and understand the ecosystem.

No amount of communication or planning can solve this issue entirely - the change has to come in how power is distributed and used.

Wednesday, March 11, 2015

Rational Planning or Muddling Through


by Kent Aitken RSS / cpsrenewalFacebook / cpsrenewalLinkedIn / Kent Aitkentwitter / kentdaitkengovloop / KentAitken


Last week's post was about how organizational language, culture, and processes encourage the oversimplification of both problems and solutions (see: Boundaryless Problems and the End of the Elevator Pitch). It makes it easy to ignore the context of problems, and hard to appreciate the indirect or long-term benefits of any action.

(I've written in the past about how this hampers innovation and restricts collaboration, and proposed strategies to overcome it. Further back, I wrote a deeper dive about its adverse effects. I'll stop hammering on this theme soon.)

But after writing the post, I kept wondering if the idea was remotely useful to on-the-ground public servants. So, we tend to oversimplify things. Is that a necessary shortcut? Especially given the competing demands on our time? Or a lens that can help improve our planning? I'm not sure.



There are a few possible scenarios for this "ecosystem of problems and solutions" lens:

  1. It's false
  2. It's true, but useless
  3. It's true, but only useful in some situations
  4. It's true, but requires a particular response to be useful


No plan survives contact with the enemy


I want to dig into 2 and 4, starting with 2. It's true, but useless. Yes, there's an ideal state, in which we tackle a given problem exactly the way we should. But day-to-day, there are multiple problems, approaches, and solutions competing for our time and attention (see: Idealism and Pragmatism for Organizations). Maybe an 80% effort is less than ideal for a given problem, but best for the portfolio of problems we're facing.

Paul Wells led us to an interesting possibility for 4. It's true, but requires a particular response to be useful in his book The Longer I'm Prime Minister. He pointed to Charles Lindblom's The Science of Muddling Through, the long story short of which is that yes, public policy is impossibly complex (zero hyperbole), so the only way of understanding one's own preferences is actually to choose a direction and run with it. It's ten pages long, and I highly, highly recommend reading it - first for the above, and second to note that the verbiage of "complex public policy problems" is not a new phenomenon based on modern global finance, terrorism, or digital interconnectedness. It fits as easily in this 1959 paper.

Lindblom's take would be that there's much merit in experiential knowledge and large-scale experiments in the form of jurisdiction-wide policy changes. Skip the theories, frameworks, and mutually-agreed upon goals. If you think big enough, everything can be an experiment (e.g., the 10-year tax breaks in the US).


Oversight and Results


However, I think that Lindblom's solution is insufficient. One, governments have a certain responsibility towards fairness, even at the cost of efficiency. The human impacts of experiments cannot be ignored. For instance, in both the UK and Greece, social scientists have linked austerity policies with increased suicide rates (see: this post on the importance of good public policy). And in the age of transparency, governments cannot just make backroom trades of fairness for effectiveness (see: The Social Contract). 

Two, Lindblom suggests oversight in the form of multiple actors with competing interests: watchdog groups, lobbyists, and other responsibility centres within government. However, as Yves Morieux has pointed out, when someone has multiple people lobbying them, the marginal cost of ignoring any particular one of them is pretty low. Worse, none of those lobbying are paid to lobby for good systems overall; they're paid to adamantly recommend the solution that maximizes the variable they represent.

So where does this leave us? If I'm to be believed, both rational planning and experimentation and oversight are flawed approaches to public policy, which is not particularly inspiring. But I'll  let it hang for today and pick it up again shortly.


Wednesday, January 21, 2015

The Villainy of Talk


by Kent Aitken RSS / cpsrenewalFacebook / cpsrenewalLinkedIn / Kent Aitkentwitter / kentdaitkengovloop / KentAitken



Showing is better than telling. Actions speak louder than words. Or, paraphrasing a much-retweeted line from Twitter today, stop talking about the shit you're going to do and just do it.

It's a great slogan for errands, to-dos, or exercise. I'm less sold on it when applied to work, starting a business, side projects, or in Peers' example above, urban planning.

It's tempting to vilify talk.

We have this tension between springing into action and being methodical. In 2013 a tentative theme for Collaborative Management Day was Borrow and Build: rather than re-inventing the wheel, the idea was to introduce people to all of the currently available wheels, to help them round out their toolkits for problem solving.

Which has its own issues. Building on the work of others, and helping existing projects and organizations, is often the most efficient approach. Yet, so many people start from scratch, rationalize a differentiating ideology, and do their own thing. Why is that?

In many ways, we ought to be able to feel a sense of agency over others' work when we get involved. But that feeling pales in comparison to how we feel about an idea that's uniquely ours. For a while I tried to square that circle, and figure out how to get people emotionally involved in others' missions; to have continuity of projects without continuity of people.

Now, I'm starting to suspect that the alternative - the frequent, theoretically inefficient, starting from scratch - is often better, or at least, okay. If that's what motivates people and gets them working on something? So be it, build from scratch. Get shit done.

But. I think it behooves us to talk about what we're scheming. Otherwise, it's impossible for others to point to similar projects, challenge your ideas, or suggest building on someone else's work instead. 

Sometimes, the feedback will crush the project. If it's a bad idea, or if the problem has been solved elsewhere, great. Many ideas are bad, duplicate, or at least incomplete. Most shouldn't actually happen. Most are not the absolute best use of someone's time. So airing out these ideas should not be seen as a passive act to be frowned upon. It should be seen as a reasonable step towards getting something good done.

So talk about it. Then, do whatever you want: help someone else's idea in motion, accept feedback or help, scrap it and move on to something else, or run with it. Get shit done. Just get the right shit done.