Friday, April 7, 2017

Policy Shapers vs Policy Makers


by Nick Charney RSS / cpsrenewalFacebook / cpsrenewalLinkedIn / Nick Charneytwitter / nickcharneygovloop / nickcharneyGoogle+ / nickcharney

The Clerk of the Privy Council spoke at the Policy Community Conference a couple of weeks ago. He made an interesting distinction between policy makers and policy shapers that I thought bore repeating.

Public servants aren't policy makers, they are policy shapers. If you want the privilege of choosing than run for office or work politically. In short, to govern is to choose.

If you want to shape, advise, influence, and steward, then the public service is the place for you.

This was particularly poignant given I've spent the last few months advancing a program proposal that -- while evidence-based and viable -- was ultimately not chosen by the elected government.

Friday, March 31, 2017

Digital Governance Theatre


by Nick Charney RSS / cpsrenewalFacebook / cpsrenewalLinkedIn / Nick Charneytwitter / nickcharneygovloop / nickcharneyGoogle+ / nickcharney

A couple of weeks ago an old friend and colleague Richard Smith (Simon Fraser University) reached out and shared an email newsletter written by Venkatesh Rao (@vgr on Twitter) entitled "Software Adoption is Bullshit". The article -- which is chunked out into numbered tweetable tweets and well worth reading -- argues that we are living in an era of digital governance theatre rather than transformation. Here's the relevant snippets:

I have spent a good deal of time in the last decade involved one way or another in enterprise software: helping to build it, helping to sell it, helping to buy it, writing about it, reading about it. The world of enterprise software runs on the doctrinal antithesis to the idea that software is eating the world: the world is adopting software. Specifically through existing organizations adopting it via a controlled, deliberate, strategic process. There is an entire cottage industry -- and I have participated in it more than I like to admit -- devoted to "strategic" thinking about how to "adopt" software and turn it into "competitive advantage" and "digitally transform" the business model. And loudly celebrating supposed "success stories."

This entire cottage industry, I concluded a few years ago, is unadulterated bullshit.

There are only three ways for an organization to relate to software: you're buying it like you buy potatoes, a pure commodity, while being loudly theatrical about it, or you're getting eaten by it, or you've made the only meaningful strategic decision: to jump to the disruptive "eating" side on a particular contest...

29/ ... we've seen 20 years of bullshit "adoption theater" talk on "e-governance" that was really "digital governance potatoes."

30/ Though some of the sustaining innovations on the e-governance S-curve have been massive and huge (NSA surveillance, healthcare.gov, things like India's Aadhar card), they have still been potatoes.

31/ In other words, they are not about strategy or about "digital transformation." They are about doing the same old governance things, the same ways, except with "paperware" in software form.

32/ There have been the same sorts of poster-child "e-governance" stories: wiki constitution efforts in Iceland, e-citizenship in Estonia. Interesting and worth learning from, but fundamentally, theater.

33/ Those are cases of governance adopting potato software rather than software eating governance. We are only just beginning to see what the latter might end up looking like.

34/ So what lessons can you draw from this story? They matter whether or not you're involved in enterprise software. The big lesson is this: don't mistake buying potatoes for software eating you or you doing the eating.

35/ When software eats something, what comes out the other end is deeply, fundamentally transformed...

51/ So why do people indulge in the theater instead of doing the real thing? It's a classic disruption reason: the incumbents don't have any reason to take risks while they have their core markets locked up.

52/ During this period, technology has no strategic value. At best it has marketing value with customers and morale-building value with employees. Neither is strategic or decisive.

53/ You can show-off "innovation" poster children to customers (campaign donors in this case study). "Look at all our cool analytics charts and social media engagement metrics."

54/ For employees (campaign staff), there is an opportunity for live-action roleplaying (LARPing) disruption instead of actually taking the existential risks of disrupting. LARPing disruption is fun.

55/ Don't get me wrong: lots of money can get spent (of dubious value, hence the sub-cottage industry of bullshit "ROI" estimates) and engineers can work hard on hard technology problems.

56/ But without the element of ideological risk -- dropping certain sacred values, adopting previously profane values -- and risking existing value for uncertain lower returns, you're just pretending.

Is he right?

How many of us have spent time building up the importance of digital, helping sell it, helping to implement it, writing about it, reading about it. How many of us are among the cottage industry devoted to 'strategic thinking' about how to 'adopt' digital technology and 'digitally transform' government's business model? How many of us loudly celebrate supposed 'success stories'?

And yet how much of what we have been able to collectively accomplish goes beyond the potato buying paradigm articulated above, how much of it is just LARPing?


Wednesday, March 29, 2017

The future of citizen engagement is vinyl


by Kent Aitken RSS / cpsrenewalFacebook / cpsrenewalLinkedIn / Kent Aitkentwitter / kentdaitkengovloop / KentAitken

For the last little while I've been expressing wariness about online citizen engagement, and I'd like to explain that.

Of course a lot of citizen engagement will be online. And it can be incredibly effective. The distinction between online and offline is culturally and practically fading. I've defended the idea that online platforms are no worse than in-person ones; just different, suited for different interactions. The term "online" may have a cultural shelf life itself.

So why am I wary?

Let's shift gears a little and talk about digital audio. When CDs came out, they completely sidelined vinyls and cassettes in a decade. Vinyl basically ceased to exist. Yet today we've seen seven years of double-digit growth in vinyl sales and they're now a $1B market, representing 15-18% of physical music revenues.

It's because we over-adjusted to the digital audio option. It was seen as the future, and we wanted to future-proof our collections. We wanted to virtue signal the idea that we were modern and technologically savvy. But over time, those psychological bonuses to the economic decision of audio formats subsided, and we returned to a level playing field between vinyl and digital. We could decide in a less biased way between the two options. At which point we rediscovered the virtues of vinyl - the quality, the packaging, the art, the ritual - for some situations.

Which doesn't change that digital audio is the absolute standard, and for good reason.

Back to online citizen engagement. It's seen as nearly free. It's seen as easy. But most of all it's seen as inclusive. That is, because engagement is online it's seen as fair. It's seen as plausibly reaching the entire intended audience.

More simply: online engagement gets used as a get-out-of-jail-free card for thinking through your goals, engagement design, and audience. It's seen as the future, ergo it's good.

It is sometimes. It it not always.

There are many reasons, but let's look at three:

Digital tends to be shallow. As Robin Gregory put it:
"When hundreds or thousands of stakeholders are asked to (a) speak before a panel for ten to fifteen minutes, (b) submit short written statements to a government body, or (c) participate as representatives of identified interests, then the invitation contains an implicit request to be either superficial or one-dimensional."
This effect is exacerbated by our current culture towards online engagement. The idea that public policy issues are complex is repeated daily, but we ask people for bullet points. Yet! It's possible to do small, deliberative working groups that get into the complexities and nuances of an issue. They may report analyses or pros and cons to a larger interested audience, who may vote or be surveyed in a lightweight way. This can all be done online. But people to tend to assume online always means open, public, easy, and everyone.

Digital lets us think we can skip design and facilitation. When you're doing in-person engagement, the level of design is incredibly involved. Session designers or participant experience designers (that's a thing - do you have one for your online engagement?) think through to the individual personalities in the room. They adjust the timing of parts down to 5-minute increments. They pull from a library of techniques for group discussion. And they actively facilitate. We're only flirting with that level of sophistication online; this is where low-fidelity MP3s started getting replaced by high quality-digital audio but we're not quite there yet. It's a little bit about the technology, but far more about how we use it.

The digital divide is real. Canada's well-connected to the internet, but if you look at the top quartile for age, or the bottom quartile for income, those reassuring 90%+ numbers drop to more like 60%. Many people have to choose between home broadband and mobile and opt for the flexibility of mobile, but there are three activities with massive transaction completion drop-off rates on mobile: banking, looking for jobs, and interacting with government. To say nothing of skills, attitudes, and cultures.

All that to say: digital citizen engagement is going to be amazing for public policy-making and for the relationship between citizens and their governments. I really believe that. And digital will be the standard. But it'll only get amazing when we learn to love the record scratch of in-person engagement, realize the shortcomings of online and therefore get better at it, and choose deliberately between the right options for the right situations.